I do have a little remark based of the following comment: Taking the average instead of the max will mainly fix this issue. You made a good explanation of what happened in the calculation and how to fix the calculation. ![]() I read it is part of the server maintainance today?! That is every greater! Since i made the big thread about this subject ( Analyses of the ratings - Spotting the issues) i have to react to this news. Part of how we wanted to address this was by simplifying both the solution and the conversation– please view the blog for full details and specifics about this change and how the new system will work, which will be implemented in today’s server maintenance: The system can get pretty complicated, and an undesired ELO distribution can be more or less of a problem depending on the makeup in a given match. We’ve been tracking the issues you’re seeing in imbalanced Ranked Team Games, which has its root in how ELO wins/losses are currently calculated and distributed. ![]() Your feedback, as always, is vital, and we will continue to listen to your voice on our forums, Discord, and social channels to find new ways to give you great matches. This change is specific to how ELO is awarded after team games, but we want to be clear: this is just the first of several changes we’re investigating to improve the competitive experience. That’s why today we’re making some changes to the way ranked ELO works in Team Games (TG) in Age II: DE. How the game decides who plays together can make or break the fun and challenging experience Age of Empires II: Definitive Edition players have come to expect from competitive matches. AMessage3 1920×1080 158 KB Updates to Ranked Team Game ELO AcquisitionĪ major part of online play is online matchmaking.
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